Rough Sketch Visuals
Rough Visual Sketches
I got the idea to do a bio-hazard logo from the idea of the company making post-apocalyptic games and I thought that the logo went well with the basis of the game so i designed a logo around that. I first had a look on google to try and find a good bio-hazard image that i could adapt to this situation and then i tried to draw the image freehand. I then added a graffiti style text company name to the top of the logo and this would make the logo look complete with a style of lawlessness as this would be a logo that would be compatible for a post-apocalyptic game.

Then I adapted the text to make it look metallic by using the shading and blending technique I had previously used in my drawing exercise. I first created some bubble writing, big enough that I can use a big enough outline around the bubble writing and then I drew an inline inside of the bubble writing. I then proceeded to shade in between the outline and the inline by figuring out where a light source would come from and making those area lighter than the areas that wasn't in a light source. I did this for all of the lettering and keeping the consistency the same.
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